﻿using System;

namespace Codeology.Auctioneer
{

    public enum AuctioneerEquipmentSlot : int
    {
        None = 0,
        Head = 1,
        Neck = 2,
        Shoulder = 3,
        Body = 4,
        Chest = 5,
        Waist = 6,
        Legs = 7,
        Feet = 8,
        Wrist = 9,
        Hand = 10,
        Finger = 11,
        Trinket = 12,
        Weapon = 13,
        Shield = 14,
        RangedRight = 15,
        Cloak = 16,
        TwoHandWeapon = 17,
        Bag = 18,
        Tabard = 19,
        Robe = 20,
        MainHandWeapon = 21,
        OffHandWeapon = 22,
        Holdable = 23,
        Ammo = 24,
        Thrown = 25,
        Ranged = 26
    }

}
